Edward Cheng
Gameplay Engineer / Game System Designer
Gameplay Engineer / Game System Designer
If you asked 11-year-old me, "What I want to do 10 years from now", I would reply "Play games all day".
Now, I am a game developer, so past me's dreams technically came true. I've interned as a Gameplay Engineer at Treyarch, and I'm graduating with a Computer Sciences Games degree from the University of Southern California. Right now, I'm directing Echoes, a dash-focused rougelite game that's coming out Summer 2024!
If you asked the same question to 21-year old me, I will reply "I want to develop a well-received multiplayer game with a huge fanbase". Statistically, my replies were accurate 1/1 times, so expect great games from me in the future!
Journey as Beira, an amnesiac fae searching for her lost memories. Those memories are hoarded by corrupted fae, who states Beira was their former queen that cursed them into ruin. Can Beira recover her memories and heal from her past?
Build a virtual city for thousands of lost citizens in Virtual Reality. Watch these citizens change and react as you develop your metropolis? Will they be ecstatic? Will they be in poverty? In your Neon City, anything is possible.
Roleplay as a game designer, frustrated by censorship and executives meddling with your creative design! Can you create your perfect game, while satisfying your managers and marketing team?
Pinball is terrific. Now, imagine it with a spin. Literally! There’s orbital gravity, rotating paddles, and zooming cameras. Whack that ball into deep space and watch it bounce chaotically.
Playing as a fireball is seriously hard. Hay hurts. Ice hurts. Even jumping hurts. Everything wants to extinguish you. But, if you manage your fuel correctly, you can burn brighter than this desolate icescape.
This is a normal game, where you find a particular marble in a large bowl. There are no tricks, no gimmicks, no secret solutions for you to uncover. Tune into the serene music. Gaze at the pastel palette. This is an easy, relaxing experience.
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