This is a normal game, where you find a particular marble in a large bowl. There are no tricks, no gimmicks, no secret solutions for you to uncover. Tune into the serene music. Gaze at the pastel palette. This is an easy, relaxing experience.
ROLE:
Developer
YEAR:
2021
SKILLS:
Unity C#
PLATFORM:
PC
TEAM SIZE:
2
KEY FEATURES:
Level Design, Extensible
Finding Marbles is a deceptive puzzle game. The game is simple. Players are tasked to find a targeted marble and click on that marble in the bowl. However, each level has a unique twist, where the bowl is spinning or the targeted marble constantly teleports around. The real challenge is deciphering the gimmick and successfully clicking on the marble.
Earned an honorable mention during a game jam under the prompt of Occlusion
Solved the design problem of making Occlusion an enjoyable experience
Designed the game to playfully subvert expectations, contrasting a childlike serene atmosphere with difficult gameplay
Each level is designed to purposely surprise the player, rewarding them significantly when they decipher the puzzle
Programmed a default level infrastructure, enabling extension and inheritance to ease development of each level