Journey as Beira, an amnesiac fae searching for her lost memories. Those memories are hoarded by corrupted fae, who states Beira was their former queen that cursed them into ruin. Can Beira recover her memories and heal from her past?
ROLE:
Creative Director
YEAR:
2023 - 2024
SKILLS:
Unity C#
PLATFORM:
PC / Console
TEAM SIZE:
20+
KEY FEATURES:
Enemy AI,
Procedural Generation
Echoes is an isometric roguelite, with dash focused combat. Play as an amnesiac fae queen on her quest to recollect her memories from her former corrupted subjects. Find out the mysteries in the ruined kingdom of Eile and the conspiracy that led to its downfall.
The key mechanic is dashing. You damage enemies by dashing through them, and you need Faerie Rings to dash to. With great mobility comes great limitations, as you cannot choose the locations of Faerie Rings. Because combat depends so much on the environment, it's awkward to damage enemies, so the game feels tense, but once you finally figure out how to kill a foe, it feels cathartically rewarding.
Conceptualized and programmed a roguelite prototype to recruit a 20-member team
Directed 5 engineers to implement enemy AI and procedural level generation
Oversaw weekly code review meetings to maintain SOLID principles
Encapsulated item behavior with events, enabling engineers to add behavior without checking out critical scripts
Modified Unity Physics to enable correct dashing behavior and player vs enemy interactions